Package net.i2p.data.i2cp
The Invisible Internet Client Protocol (I2CP) allows applications simplified access to the I2P network without requiring them to deal with the issues involved with the Invisible Internet Network Protocol (I2NP). Specifically, it defines the wire level protocol as well as semantics for the messages passed between clients and the router for communicating with the router over bidirectional TCP/IP sockets. I2CP does not specify how the client libraries are created, what APIs they expose to applications, or even what language they're written in.
Requirements
I2CP requires that the client can access the router over bidirectional TCP sockets. In nearly all cases, these connections will be over to the local machine.
Threat Model
I2CP does not provide data confidentiality or handle lossy connections beyond what TCP has built in. For this reason, I2CP really should only be run between clients and routers on the same machine or over trusted networks. Secured I2CP transports may be added in the future. I2CP however does not expose any private keys across the wire - proof of authorization to collect messages for a Destination is provided by public key signatures.
Messages
These classes are the currently defined messages in the Invisible Internet Client Protocol (I2CP), though common data structures are located in the I2P Common Data Structure Specification. For simplicity, all I2CP messages begin with the same structure, though that structure is not listed below. Specifically, all I2CP messages transmitted begin with a 4 byte Integer specifying the entire size of the current message's body (the body being what's specified below), followed by a 1 byte Integer specifying the type of message (the id field below), after which the rest of the message is formatted according to the type of message, as specified below.
If there is a fatal error causing either the client or the router to desire to cancel sending a message part way through, it should drop its connection. Administrative sessions are not stateful (aka each administrative message from client to router must provide authentication), but normal client sessions are stateful and survive disconnects. Client sessions expire when either the client sends a DestroySessionMessage or the router times out the session according to its own configurable timer. If a client sends any message other than a CreateSessionMessage when there is no valid session, the router must reply with a SessionStatusMessage specifying that the session is not valid.
Note: the contents and bitbuckets for specific DataStructures are detailed in the I2P Data Structures Spec.
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ClassDescriptionDefines the structure for why abuse was reported either by the client to the router or by the router to the clientProvides a severity level (larger numbers are more severe) in association with a client reporting abusive behavior to the router or the router reporting it to the clientTell the other side the limitsAdvise the router that the endpoint is blinded.Like CreateLeaseSetMessage, but supports both old and new LeaseSet types, including LS2, Meta, and Encrypted.Defines the message a client sends to a router when authorizing the LeaseSetDefines the message a client sends to a router when establishing a new session.Request the router look up the dest for a hashResponse to DestLookupMessage.Defines the message a client sends to a router when destroying existing session.Defines the message a client sends to a router when destroying existing session.Request the router tells us the current bw limitsRequest the other side to send us what they think the current time is.Request the router look up the dest for a hash or a host.Response to HostLookupMessage.Defines the base functionality of API messages As of 0.9.48, does NOT extend DataStructure.Represent an error serializing or deserializing a messageHandle messages from the server for the client or vice versaDefines the base message implementation.The I2CPMessageReader reads an InputStream (using
I2CPMessageHandler
) and passes out events to a registered listener, where events are either messages being received, exceptions being thrown, or the connection being closed.Defines the different events the reader produces while reading the streamDefines the message ID of a message delivered between a router and a client in a particular session.Defines the payload message a router sends to the clientDefines the message a router sends to a client about a single message.Defines the message a client sends to a router when asking the router to start sending a message to it.Defines the message a client sends to a router when asking the router to start sending a message to it.Defines the message a client sends to a router when updating the config on an existing session.Defines the message a client sends to a router when asking the router what its address visibility isDefines the message a router sends to a client to request that a leaseset be created and signed.Defines the message a router sends to a client to request that a leaseset be created and signed.Same as SendMessageMessage, but with an expiration to be passed to the router As of 0.8.4, retrofitted to use DateAndFlags.Defines the message a client sends to a router to ask it to deliver a new messageDefines the information a client must provide to create a sessionDefines the token passed between the router and client to associate messages with a particular session.Defines the message a router sends to a client indicating the status of the session.Tell the other side what time it is.